All the Delicate Duplicates, the brainchild of Goulburn designer Mez Breeze and UK developer Andy Campbell has won international recognition for experimental gaming.
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The two took out Best Experimental Games at the inaugural Game Design Awards in Dundee, Scotland and the game is set to preview at the Manchester Science Festival on October 22.
The interactive game, released earlier this year, marks a growing push for literature taking the centre stage in the augmented reality (AR) experience.
The family drama follows John, a computer engineer, and his daughter Charlotte as they weave through memories guided by inherited objects from an unknown relative.
The turbulent foundations of reality and perception are questioned as the characters dig deeper into their consciousness with the aid of the player.
The project was first thought of in 2014 and has since won recognition from BBC Writers Room and Tumblr.
Ms Breeze said the game’s message was left open for interpretation to the players.
The artist began her studies in Goulburn and grew an interest for AR and virtual reality (VR) about four years ago.
“You can get so many different perspectives. It is such an interesting forefront of a different type of art creation,” she said.
She is now working on All the Delicate Duplicates in VR, personal 3D sculptures and drawings for possible exhibition and contributing to the latest installment of the Inanimate Alice franchise with support from Screen Australia.
For Ms Breeze there are two schools of thought for AR and VR: its financial demise amongst consumer or widespread entertainment integration.
“I’m on the fence,” she admitted.
“It’s not only for art but medical uses, education uses, there’s astounding possibility for AR and VR. I’m very passionate about it.”